site stats

Can companions in fallout 1 wear armor

WebNCR. As far as I know, fallout 1 companions only use ammo, weapons (specific list for each one), and stimpacks you give them. If you ask them to use their best weapon next … WebDec 17, 2010 · Allows your companions to use faction armor disguises. ===== Details: ===== Allows all of your vanilla humanoid companions to wear most kind of faction …

fallout 4 - Do carry capacity modifiers work on companions ... - Arqade

WebJun 23, 2024 · Quests. Recruit Ian: Ian can be recruited as a companion for 100 caps, or for free if the Vault Dweller has an Intelligence of 6+; Companion. Ian is the first companion NPC available in Fallout.As a … http://www.gamesas.com/minor-complaints-about-the-inaccuracy-dogmeat-t404600.html campbelltown local news https://urlinkz.net

Fallout 4 Guide: How To Equip An Item On Your Companion

WebNov 16, 2015 · Fixing a companion's armor can be a hassle, but it can be done. You may or may not need to have the companion get out of the armor, depending on your situation. At a stand with an associated frame, you can only work on the pieces of armor on the frame associated with that stand, or ones in your inventory. Associating a Frame WebFeb 11, 2016 · 1 Answer. Sorted by: 3. Yes, companions do benefit from the effects of armors with the 'Chameleon' legendary effect. Below is an image from a Reddit post showing Piper with the chameleon effect. This is also supported by a note on the Legendary effects page of the Fallout Wiki. There seems to be a couple of potential bugs reported … WebNCR. As far as I know, fallout 1 companions only use ammo, weapons (specific list for each one), and stimpacks you give them. If you ask them to use their best weapon next combat and they'll unequip their current weapon for you to be able to take it, and they'll automatically equip the best one that has ammo next combat. campbelltown local government area

Just got fallout 3 after a year of playing fallout 4, what ... - Reddit

Category:Fallout 4 Guide: How to Put Armor and Gear on Dogmeat or Any Companion …

Tags:Can companions in fallout 1 wear armor

Can companions in fallout 1 wear armor

Fallout companions Fallout Wiki Fandom

WebYou can even wear clothing and modular armor beneath Power Armor though the stats don’t count towards your current SPECIAL or resistances. In Fallout 3, the armor tiers were pretty clear cut. Metal was a lot better than leather, and combat was a lot better than metal. WebblutoblutarskyX 12 years ago #2. unless an npc is associated with that faction, they will not wear thier armor or even carry it in thier inventory. so basically you can equip boone …

Can companions in fallout 1 wear armor

Did you know?

http://gamesas.com/fallout-putting-armor-companions-t333193.html WebOct 19, 2010 · Answers You talk to them and access their inventory, then move whatever armor/weapon you want them to have into their inventory and close out that interface. A little warning, some of your...

WebThe building & weapon gunsmithing has proved alot than fallout 4’s iteration. I love how you have "apparel" and "armor" sections in your pip-boy inventory so you can wear casual/goofy ass clothing over your bulky combat armor. B.A.S.E building seems fine. Though its painful to have another players base in your area. Which means you gotta hop ... Web32 Dislike Share Save Jay Cartere 65.8K subscribers Join my main discord to play games with me and others! http://Discord.me/JayCartere In this video, I'll teach you How To Put Your Companions In...

WebJul 24, 2012 · You must use either separate mod for this called NPC MOD or multi-mod pack like "FIXT". I can't recommend you FIXT, it made me angry after several problems with stability and game hanging when saving. I plan to try with separate NPC mod/. You woould have to start new game in order to use this mod and allow your companions use armors. WebNov 16, 2015 · The companion can only enter armor from the back, so if they are backed up against something you might need to tell them to move first, and you might need to …

WebJan 21, 2024 · 6. I just told Macready to equip some power armor, and now he appears to use his ammo supply differently than when out of the armor. Specifically, when out of the armor, I can equip him with a weapon and give him one unit of ammo for that weapon, and he'll have an infinite supply of ammo for that weapon. When in the power armor, …

WebFeb 18, 2024 · i'm pretty sure it doesn't, that's why i give i always gave my companions remnants power armor cuz it didnt have nearly as much durability but was way more … first step act time credit programWebNov 13, 2015 · Add a comment. 4. No, they don't use up fusion cores for Power Armor. I also experimented to see if this would work with the gatling laser, unfortunately it did not : … first step act requirementsWebNov 26, 2024 · So no. Fallout 2 and on lets you do it, however. Originally posted by speaker2: You can't give them armor only gun (and even that a lie since they equip 1\3 of the avalible gun) soo no your your ¨¨special¨¨ follower are doom to die to second against … campbelltown mall lolly shopWebAll eight permanent companions in Fallout: New Vegas. From left to right: Rex, Rose of Sharon Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. firststepalliance/bridgeportWebNote also that companions will automatically default to the clothing item in their inventory with the best DT rating. So you'll have to remove any better ones you don't want them to wear. Finally, the items have to have at least one point of … first step act update 2022WebThree; Can Dogmeat learn some more tricks besides lifting up his back legs? Come on if we can ask other companions for thoughts, and they have a bunch of different dialogue and comment on the places we are. Can we get Dogmeat some more tricks? Play Fetch with him, I mean actual Fetch kind of like the dog in Fable. first step act programming creditsWebNov 24, 2015 · According to this wiki page (toward the bottom of the page) companions are affected by pocketed armor. It is possible to make companions wear pocketed armor to increase their max weight (+30 pounds with basic pockets). There is also a skill magazine perk that will increase the companion carry weight by 10. Share Improve this answer … first step act section 402