Fo1 how to give companions weapons

WebFallout 4 : How to Give Your Companion BETTER GEAR! Apoqsi 55.5K subscribers Join Subscribe 1.6K 77K views 7 years ago Here is how you can give your companions gear in Fallout 4. Whether it... WebMar 31, 2024 · Companions are characters with backstories that you can recruit for a large amount of gold. They are located in taverns. When you recruit one you can then go into your inventory and at the middle/top of the screen is your characters name and some Left/Right arrows, click on the arrows to change to your companions and equip them how you want.

How do you get companions to switch weapons?? - GameFAQs

WebFeb 2, 2016 · Giving companions weapons is basically a late-game thing if you do it at all. When a companion isn't with you then they only need the gun and 1 unit of ammo for it like settlers do making them good settlement guards, but when they're with you they use up ammo normally. WebFix the hydroponic farms in Adytum is a side quest in Fallout. Miles wants to repair the hydroponic farms so his people will not have to depend so heavily on trading. The parts needed to repair the farms never arrived, as the person who was going to deliver them was ambushed by deathclaws. Miles sends the Vault Dweller to Sammael, who hints at … daily devotions for christians https://urlinkz.net

Best companion weapon setup? :: Mount & Blade II: Bannerlord …

WebIn this video I explain how to move items from one character to another in Fallout 76. As I will repeat throughout the video, there is no 100% safe way to do... WebOct 26, 2011 · Posted September 14, 2011. Yes, simply ask your companions to wait while you are in a safe place, and they'll stay there until you return. I'm afraid I can offer no solution on keeping Dogmeat alive, I didn't recruit him on my second, full playthrough. However, I would strongly suggest installing the NPC mod. WebJul 10, 2024 · Weapons : Ranged only (ranged then melee can result in stupid decisions sometimes) Companions benefit more from super stims because they use AP for each stim, unlike the player whom can use an unlimited amount just by opening the inventory. Healing powder is also best for melee companions since the PE loss isnt a drawback … daily devotions for women camille alane

How to give companions weapons in Fallout 1? : r/Fallout

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Fo1 how to give companions weapons

How do I equip NPC partners with armor/weapons?, page 1 - GOG.com

WebIt is only in limited situations will I have my companions use really powerful armor and weapons such as clearing out the quarry (I increased the amount of enemies spawned in the game and to clear it out you must kill roughly about 15-20 deathclaws usually they all rush you simultaneously). #7 fishhooks Oct 15, 2015 @ 12:02pm WebJun 8, 2013 · 3 Answers Sorted by: 5 Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. They will also stop using a weapon if it breaks, according to the wiki.

Fo1 how to give companions weapons

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WebJul 11, 2024 · In combat, always use targeted shots if using a rifle or pistol of any kind. Try to get close to your enemy, and shoot them repeatedly in the eyeballs. Usually, with a good Luck and good Perception and good Small Guns skills, you can kill any foe in one good shot by doing this. 2. When browsing over your fallen foes' corpses, pick up only money and WebJun 4, 2012 · One way you can force them to use another weapon is to trade or steal all the ammo for the gun they're using, and give them ammo only for the gun you want them to …

WebAs far as I know, fallout 1 companions only use ammo, weapons (specific list for each one), and stimpacks you give them. If you ask them to use their best weapon next … WebOct 27, 2008 · You need to use the steal skill on them. There are no consequences for doing so, and you can take/ give whatever you want w/o them noticing. Note that the only equipment that you can give them which they will use is weapons (+the corresponding ammo) and stimpaks. Oboeshoes: You need to use the steal skill on them.

If a companion is told to leave, they will stay at that exact point for the rest of the game. They will still engage in nearby combat, however. See more WebNov 8, 2014 · How do I give companions ammo, guns, and medicine? Bartering seems like it would work, but if I did that, I wouldn't be able to get the items back unless I barter …

WebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have very good aim, or don't seem to be aware that those aren't precisely close quarters weapons. :/ Last edited by mbpoblet ; Nov 30, 2015 @ 12:45pm #8 Tendeep Nov 30, 2015 @ 12:47pm

WebJun 23, 2024 · As a companion, he is skilled with small guns and his animation frames allow him to use pistols, large handguns (i.e. the 10mm SMG, 14mm pistol, and .223 pistol), knives and unarmed weapons … daily devotions lutheran church chartiesWebSep 2, 2008 · NPCs can only use those weapons for which they have animation frames. That means Ian will have to do with pistols (14mm, .223), knives (Ripper as well 'cause … daily devotions for families with childrenWebJun 2, 2024 · White companion equipment can be purchased from Weaponsmith, Woodworker, Armorer, Leatherworker, and Tailor merchants throughout the world... just go to those vendors in any large city to find the one … biography of zeenat amandaily.dev the homepage developers deserveWebThe L30 Gatling laser is an energy weapon in Fallout and Fallout 2. Designed specifically for military use, the L30 was in the prototype stage at the beginning of the Resource Wars. Carried by some of the nightkin on the second level of the Mariposa Military Base. Carried by the Lieutenant. Two in the Cathedral: one is carried by the nightkin just after the door … biography on abdul star eidiWebNov 26, 2024 · The only things you can do with companions is order them to stay in formation/spread out, use their best (highest DPS) weapon, disband, and use steal to put items they don't have proper scripts in their inventories to use. For instance, putting psycho in Tycho's inventory means that he'll actually use it sometimes, while this isn't true for Katja. biography o henryWebHow to give companions weapons in Fallout 1? Ian ran out of ammo for his pistol and I’m trying to take on the death claws by the gun runners in boneyard but even when I reverse … daily devotions for lutheran women